enemy.js / npc.py

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enemy.js / npc.py

enemy.js / npc.py

– Controls AI behavior and movement for enemies/NPCs. – Handles pathfinding, attack patterns, and interactions. – Manages difficulty scaling and AI responses.

855.11

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Description

This script defines how non-playable characters (NPCs) behave, including patrol routes, attack logic, and decision-making. It enhances game realism by improving AI behavior. Customization: Modify AI difficulty levels, introduce randomized enemy patterns, or implement stealth mechanics.